I bought Oblivion when it first came out a couple of years ago, but quickly discovered that I had no computer anywhere that was capable of running it (those crummy video cards, again), so I put it aside and didn’t think about it. However, when I found that my laptop just couldn’t manage the monitors that I wanted to use (I use two when I remote-desktop into the office computer), I got the new desktop with Vista, about which I have complained mightily. It occurred to me after a while that perhaps this new computer would handle Oblivion, so I installed it and indeed it worked.
In a nutshell, the game started with your character in a jail cell. The Emperor and a few guards come through the cell, trying to escape assassins through the secret door therein. Your character tags along, but the guards are slowly killed off and then the Emperor himself is killed after giving you an amulet and charging you to take it to a person named Jauffre. At that point, you can finish the escape and go out into the wide world.
Being a literal-minded person, when I first started the game, I immediately headed for Jauffre and gave him the amulet. He charged me to go find a person named Martin (the heir to the Emperor), which I immediately did. Getting to Martin required going into Oblivion (the game equivalent of Hell, complete with lava everywhere), so I immediately did. I fought my way through Oblivion, then through the besieged town, and brought Martin out safely.
And then I stopped.
Because I had done everything immediately, as soon as I was told to do it, I had gotten no experience along the way. I was still just a first level character, the weakest I could be, and yet I had survived in Oblivion. That didn’t hardly seem right.
Furthermore, several non-player characters (NPCs) had followed me into the besieged town, and they had all gotten killed. That bothered me. I wanted to be able to protect them better.
So, I backed up to an earlier saved game and got a little experience before going to get Martin. Now I was fifth level and should have mopped the floor with the monsters in Oblivion. Except … these were different and much tougher monsters. I did make it through, we all charged into the town, and all the NPCs got killed again because although I was much stronger than the first time, the monsters were much stronger too.
Something is wrong with this picture.
So I went online and quickly discovered that there is an active Oblivion-gaming community. There is even a wiki where all your questions are answered. This helpfully informed me that in Oblivion, the world revolves around you. When you are low-level, so is everyone else. As you level-up, so does everyone else, so the level of challenge in Oblivion, for instance, will always be the same (barely survivable).
No, don’t like that at all. Some areas, like Oblivion, should be barely survivable even for high-level characters, and suicidal for low-level characters; others should be a serious challenge for a low-level character but no sweat for a high-level character. Rewards should be proportional, of course. If you’re beating up on little goblins, whose idea of combat is “scream and leap”, then you should get at most a few gold pieces off them. If you’re taking on a nest of vampires, you should get some serious treasure.
But that’s not how Oblivion works.
Or at least, that’s not how vanilla Oblivion works. At this point I discovered mods.
To be continued …